Applies the matrix.
Deletes all programs and shaders.
Calls glDrawElements with GL_TRIANGLE_FAN.
Calls glDrawElements with GL_TRIANGLE_STRIP.
Calls glDrawArrays with GL_TRIANGLE_FAN.
Calls glDrawArrays with GL_TRIANGLE_STRIP.
Uploads matrix.
Uploads position buffer.
Uploads texture.
Uploads uv buffer.
Sets the shader binded.
Invalid shader program id.
Checks if the shader is disposed.
GLSL source code of fragment shader.
Data of translation, rotation and transformation.
Checks the shader supports texture.
GLSL source code of vertex shader.
A baseclass of shader.