g4d ~master (2018-08-21T01:55:31Z)
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Shader.applyMatrix
g4d
shader
base
Shader
Applies the matrix.
class
Shader
void
applyMatrix
(
)
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g4d
shader
base
Shader
constructors
this
destructors
~this
functions
applyMatrix
dispose
drawElementsFan
drawElementsStrip
drawFan
drawStrip
getAttribLoc
getUniformLoc
initFragShader
initVertexShader
uploadMatrix
uploadPositionBuffer
uploadTexture
uploadUvBuffer
use
manifest constants
NullId
properties
disposed
fragSource
matrix
textureSupport
vertexSource
static functions
compileShader
variables
_fragment
_matrix
_program
_vao
_vertex
Applies the matrix.