Creates an empty texture. Compressing is not allowed, because compressed texture cannot use glTexSubImage2D.
Modifies the texture.
Invalid texture id.
OpenGL texture id.
Size of this texture.
GL_TEXTURE_2D, etc...
Checks if the texture is disposed.
Deletes the texture.
Checks if the texture is binded.
Sets the texture binded.
A 2-dimensional texture. target returns GL_TEXTURE_2D.