// Written in the D programming language. /++ + Authors: KanzakiKino + Copyright: KanzakiKino 2018 + License: LGPL-3.0 ++/ module g4d.gl.depthbuf; import g4d.gl.lib; /// A manager of the depth buffer. struct DepthBuffer { /// this () @disable; /// Enables depth test. static void enable () { enforce!glEnable( GL_DEPTH_TEST ); } /// Disables depth test. static void disable () { enforce!glDisable( GL_DEPTH_TEST ); } /// Clears the depth buffer. static void clear () { enforce!glClear( GL_DEPTH_BUFFER_BIT ); } /// Sets mask of the depth buffer. static void mask ( bool b ) { enforce!glDepthMask( b ); } }