// Written in the D programming language. /++ + Authors: KanzakiKino + Copyright: KanzakiKino 2018 + License: LGPL-3.0 ++/ module g4d.gl.colorbuf; import g4d.gl.lib; /// A manager of the color buffer. struct ColorBuffer { /// this () @disable; /// Clears the color buffer. static void clear () { enforce!glClear( GL_COLOR_BUFFER_BIT ); } /// Sets mask of the color buffer. static void mask ( bool r, bool g, bool b, bool a ) { enforce!glColorMask( r, g, b, a ); } /// Enables alpha blending. static void enableBlend () { enforce!glEnable( GL_BLEND ); enforce!glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ); } /// Disables alpha blending. static void disableBlend () { enforce!glDisable( GL_BLEND ); } }